No More Room in Hell 2 — Player Count & Stats
No More Room in Hell 2 saw a dramatic player resurgence around its 1.0 launch. Here's the live and historical player data.
Live Player Count
The most reliable live source is Steam Charts (AppID 292000). Numbers fluctuate daily, and the game's recent 30-day average sits in the low hundreds, with daily peaks in the low thousands depending on the day. For the exact number right now, check the Steam Charts page for the game.
Note: Steam Charts only counts PC (Steam) concurrency — the total player base across Steam, Epic, PS5 and Xbox is larger than any single-platform number.
Steam Charts History
The game's player history tells the story of its Early Access journey:
- October 2024 (EA launch): ~233 average, peak 714
- April 2025: the EA spike — 1,613 average, 11,318 all-time peak
- 2025 mid-year: declined to a low of ~79-112 average through late 2025
- May 2026: a resurgence to ~1,000 average (peak 6,337)
- August 2026 (1.0 launch): a new spike as the full release and console debut brought players back
All-Time Peak & Records
The Steam all-time peak recorded by Steam Charts is 11,318 concurrent players (April 2025, during Early Access). Media reports following the August 11 1.0 launch describe a peak of 15,000+ concurrent players — the game's new record, including the console crossplay wave and a Steam Top 10 sales position.
The two figures use different counting methods, so treat them as "Steam-only peak" vs "launch-wave peak" rather than a contradiction.
Player Base Across Platforms
The 1.0 release expanded the player base dramatically:
- PC: Steam + Epic Games Store
- PS5: 1,500+ reviews within days of launch, averaging 4.2-4.9/5
- Xbox Series X|S: native launch with crossplay
Full crossplay unites all platforms into one matchmaking pool, which keeps lobbies filling faster than any single platform could.
Reviews & Rating Snapshot
Steam reviews: 12,246 total, 56% positive ("Mixed") overall, but the recent reviews are "Mostly Positive" (2,263 reviews) — the 1.0 update materially improved sentiment over the Early Access period. Review counts and percentages move constantly, so treat these as a snapshot.
Related: See the full review breakdown and whether the game is worth it in 2026, or check where to buy.