No More Room in Hell 2 — All Responder Classes

In No More Room in Hell 2 you play as a Responder — a volunteer drafted into the Civil Recovery Corps. Each Responder has a pre-outbreak profession that determines their starting skill. There are 26 classes in total.

How Responders Work

You can have up to three active Responders. When you create a new one — to fill an empty slot or replace a fallen character — the game shows you three random Responders, each with a starting skill based on their profession. If you don't like the options, you can reroll for 50 Credits.

Every Responder gets a randomly generated name. Their profession determines one starting skill, and as they level they fill more skill slots through the 3-choose-1 system. Losing a Responder to permadeath costs that character's level, skills, gear and currency — account progress survives.

All 26 Classes & Starting Skills

ClassStarting SkillEffect
Army ReservistHellfireIncreased hip-fire accuracy with rifles
Baseball RookieHard BlowMore stagger damage from two-handed melee
Bear HunterPenetrating ShotHeavy shots penetrate more targets
Coast Guard VeteranLimboSurvive longer when downed
CourierMuleIncreased backpack capacity
Deer HunterQuiet StepsReduced noise from movement
DeputyTight ShotShotgun pellets have reduced spread
Designated MarksmanSteel ChamberHeavy rifles deal increased damage
DetectiveHeadblownHandguns deal increased headshot damage
EngineerLonger BatteryFlashlight batteries last longer
Football MVPAdrenaline RushAt critical health, consume no stamina
Hockey PlayerRushTwo-handed heavy attacks use less stamina
LumberjackHeadhunterIncreased melee headshot damage
Marine VeteranSteady ShotCrouching enhances rifle precision and reduces recoil
Martial Arts MasterHeavy ShovesShoving deals damage
MMA FighterSturdy BodyReduced damage from attacks
NurseSkilled MedicHeal yourself and others faster
Police SniperEagle EyeDamage falloff on heavy rifles is reduced
PrepperScavengerIncreased ammo from pickups
QuartermasterVultureLarger ammo stacks
Rescue SpecialistHealing Item StackCarry more medical items per stack
SheriffOverkillShotguns fire more pellets
Sous ChefButcherEasier to dismember zombies
Spinal SurgeonHitmanOne-handed melee hits harder but costs more stamina
Swim CaptainThick SkinIncreased maximum health
Track StarAthleteIncreased stamina

Note: version 1.0 removed some Early Access starting skills (Averaging, Guts, Teddy Bear) and added Handgun/Rifle/Shotgun Reloading, so a few classes now offer an alternative starting skill.

Best Classes for Beginners

For your first Responder, stamina and durability outrank damage:

  • Track Star (Athlete) — the melee economy backbone; more stamina means more swings and shoves before you gas out.
  • Swim Captain (Thick Skin) — a flat maximum-health boost with no downside.
  • MMA Fighter (Sturdy Body) — reduced incoming damage for anyone who plans to stand near zombies.
  • Prepper (Scavenger) — more ammo per pickup directly fights the scarcity that ends most runs.

Character Creation & Rerolling

When the three offered Responders don't fit, spend 50 Credits to reroll. If you're chasing a specialized build, don't accept the first set — some of the stronger perk paths work better when your starting skill already matches your plan. Use Solo Mode to test a class's feel before risking it in co-op.

Permadeath & Progression

Each Responder has independent progression — levels, skills, gear and currency all belong to that character. Permadeath means all of it is lost on death. Account-level progression (including unlocked skill options) persists, so a fallen Responder's experience still helps your next character. Keep at least one backup Responder so a bad Nightmare run doesn't leave you rebuilding from zero.

Build around your class: see the best builds to match skills to weapons, and the beginner guide for how to keep your Responder alive.