No More Room in Hell 2 — All Maps & Extraction Guide
No More Room in Hell 2 has nine maps total: six crafted Scenario (Objective) maps and three Survival maps. Each map has its own time of day, themed objectives and extraction route.
All Scenario Maps (6)
Scenario maps are large, objective-driven sandboxes set across the American Northeast:
| Map | Setting | Notes |
|---|---|---|
| Lewiston | Urban center, Maine | Golden-hour cityscape; classic starter map |
| Broadway | New York City | Dense interior map; favors blades and shotguns |
| Beaulieu Hospital | Medical complex | Daytime map through a huge hospital |
| Power Plant | Rural Pennsylvania | Midnight map; large industrial plant |
| Pottsville | Suburban town | Dawn map; claustrophobic close-quarters |
| Raven Rock | Underground military bunker | New in 1.0; the most ambitious Scenario map |
The 1.0 Armageddon update reworked objectives, routes, loot placement and zombie flow across Lewiston, Broadway, Power Plant, Pottsville and Beaulieu Hospital.
All Survival Maps (3)
Survival maps are smaller, wave-defense arenas built for holding speaker towers:
- Flooded — a storm-flooded industrial complex in rural Pennsylvania. Groundwater slows movement and makes zombies harder to confirm as dead.
- Lighthouse — a cliffside beacon with tight interior spaces. Defenses are built across multiple floors.
- Night of the Living Dead — a classic farmhouse siege map inspired by the film, expanded with a guest house and barn.
Raven Rock — Underground Bunker Walkthrough
Raven Rock is the sixth Scenario map, set outside an underground military bunker in southern Pennsylvania. You descend into the facility to extract the director — a run that can take over an hour on the easiest difficulty with up to eight players.
The route (based on player playthroughs): Surface → Motor Pool → B1 Main Blast Door → Sector A (Admin) → Sector B (Command) → Sector C (Maintenance) → Substation/Generator → Sector D (Silo) → Level -2 → Heavy Radio Transponder → Cargo Lift → Extraction.
Key navigation tips: use objective rooms as landmarks (B1 transformer, Sector A security access, Sector B command terminal, Sector C substation, Sector D silo), and plan the Cargo Lift route before picking up the Heavy Radio Transponder — the carrier cannot sprint or use firearms normally.
Extraction & How to Extract Early
Extraction is how you bank your progress. Supplies you carry convert into Credits at extraction, and rewards increase with more squadmates extracting.
- Standard extraction: complete the main objective, then hold your position while the helicopter arrives.
- Early extraction: in Survival mode, failing two waves opens an early extraction window so a run doesn't collapse entirely.
Do not fight on the way back — zombies are at their most aggressive during extraction, and a death here can doom the team or lose a Responder permanently.
Map-Specific Tips
- Flooded: rely on sound — zombies in water are slower but harder to spot.
- Lighthouse: distribute players across the floors to block approaches.
- NOTLD: close windows and doors fast, and watch your rear.
- Raven Rock: move as a group in the silo, and keep the generator room as your central landmark in Sector C.
Related: See all game modes, check which maps unlock the map survival achievements, or learn to fight the zombie types you'll meet there.